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	<title>Comments on: First opinions</title>
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	<link>http://www.protoxide.mobi/2009/07/first-opinions/</link>
	<description>Protoxide game development blog</description>
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		<title>By: Jarbas Silva</title>
		<link>http://www.protoxide.mobi/2009/07/first-opinions/comment-page-1/#comment-7</link>
		<dc:creator>Jarbas Silva</dc:creator>
		<pubDate>Mon, 03 Aug 2009 15:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.protoxide.mobi/?p=24#comment-7</guid>
		<description>Oh, don&#039;t worry, I don&#039;t plan on getting the Iphone version, I will wait for the Symbian one.

And I totally understand focusing on the Iphone version - hell, it&#039;s the most consolidated mobile gaming plataform we have nowadays. But please, don&#039;t pull a bioshock/real racing in us, even though symbian gaming is going through some hard times now, it certainly is not a hardware&#039;s fault - just look at the omnia hd, for instance, and there are others as well. That could even prove to be good opportunity to you guys: if you release such a quality game to our plataform, without any real competition, it&#039;s pretty much a given that your title will sell like hotcakes!

Oh, and the cross plataform thing would be great for longevity - more chances of meeting people online to play. But yeah, I understand that might be impossible to implement.

Oh, and something I was thinking here. Making online profiles and such might be a good way to stop piracy, ever thought of that? Nake online play dependant on some sort of service controlled by you guys (think of a battle.net of sorts) and the game will be pretty much uncrackable, at least for the online part - which will be a good portion of the fun. That, and we get a nice community with the game (one that you could reuse for future games). It&#039;s a win-win situation!

At any rate, good luck! I hope the finished version is as kick ass as it&#039;s looking right now.</description>
		<content:encoded><![CDATA[<p>Oh, don&#8217;t worry, I don&#8217;t plan on getting the Iphone version, I will wait for the Symbian one.</p>
<p>And I totally understand focusing on the Iphone version &#8211; hell, it&#8217;s the most consolidated mobile gaming plataform we have nowadays. But please, don&#8217;t pull a bioshock/real racing in us, even though symbian gaming is going through some hard times now, it certainly is not a hardware&#8217;s fault &#8211; just look at the omnia hd, for instance, and there are others as well. That could even prove to be good opportunity to you guys: if you release such a quality game to our plataform, without any real competition, it&#8217;s pretty much a given that your title will sell like hotcakes!</p>
<p>Oh, and the cross plataform thing would be great for longevity &#8211; more chances of meeting people online to play. But yeah, I understand that might be impossible to implement.</p>
<p>Oh, and something I was thinking here. Making online profiles and such might be a good way to stop piracy, ever thought of that? Nake online play dependant on some sort of service controlled by you guys (think of a battle.net of sorts) and the game will be pretty much uncrackable, at least for the online part &#8211; which will be a good portion of the fun. That, and we get a nice community with the game (one that you could reuse for future games). It&#8217;s a win-win situation!</p>
<p>At any rate, good luck! I hope the finished version is as kick ass as it&#8217;s looking right now.</p>
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		<title>By: admin</title>
		<link>http://www.protoxide.mobi/2009/07/first-opinions/comment-page-1/#comment-6</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Mon, 03 Aug 2009 05:49:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.protoxide.mobi/?p=24#comment-6</guid>
		<description>Thanks.

We&#039;re planning to release it for all platforms that we work for (iPhone, Symbian, WinMo) later on. However, we&#039;re focused on iPhone now so we yet don&#039;t know when the Symbian version is to be ready. It will use the accelerator there for sure.

As for the cross-platform wifi, we&#039;d try to make it cross-platform if it&#039;s technically possible at all.

We accept paypal. There might be some limitations though for the iPhone version. Apple&#039;s appstore accepts paypal only from the US store, iirc.</description>
		<content:encoded><![CDATA[<p>Thanks.</p>
<p>We&#8217;re planning to release it for all platforms that we work for (iPhone, Symbian, WinMo) later on. However, we&#8217;re focused on iPhone now so we yet don&#8217;t know when the Symbian version is to be ready. It will use the accelerator there for sure.</p>
<p>As for the cross-platform wifi, we&#8217;d try to make it cross-platform if it&#8217;s technically possible at all.</p>
<p>We accept paypal. There might be some limitations though for the iPhone version. Apple&#8217;s appstore accepts paypal only from the US store, iirc.</p>
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		<title>By: Jarbas Silva</title>
		<link>http://www.protoxide.mobi/2009/07/first-opinions/comment-page-1/#comment-5</link>
		<dc:creator>Jarbas Silva</dc:creator>
		<pubDate>Sun, 02 Aug 2009 23:23:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.protoxide.mobi/?p=24#comment-5</guid>
		<description>My question at the moment is: will we see a symbian version? If so, will it take the advantage of hardware acceleration (like the one present in N95 devices) or will it be a gimped java version?

Also, any chance we can get cross plataform wifi? I would love to crush some iphone users online heh

Last but not least: do you guys accept paypal?

Thx, so far the game looks great!</description>
		<content:encoded><![CDATA[<p>My question at the moment is: will we see a symbian version? If so, will it take the advantage of hardware acceleration (like the one present in N95 devices) or will it be a gimped java version?</p>
<p>Also, any chance we can get cross plataform wifi? I would love to crush some iphone users online heh</p>
<p>Last but not least: do you guys accept paypal?</p>
<p>Thx, so far the game looks great!</p>
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